EXTENDED CPC DSK File Disk-Info CPDRead v3.24(Track-Info  N t*"{2s!":2x2v2y!)K!`쇅o0$~#fo*<{6nsx,{2s!":2x2v2y!)K!`쇅o0$~#fo*<{6nsx,> K> O:4y ! !34 5 5 60 >^K@͌y > K:3 ͥ  >#KD:3!2> K~$#u:322*8N# g g 8x(:324ͪx(#~u:4(!324͝!45 ( :2!305͝80 ͌#wux p> K/*y(  : !q!> 2:*8~(~!#8 >2@>#+~w:-O|^#VSl#"O##"Q##"S##U*W>ɯ*Qw#w*Sw#w<2p!"*#"*dR01&:2 ͺ:pOͭ2pʹ^!~#<ͅ͸:@(A![M'Ͳ(*Ͳ(*<<"~"!~N#F*S^#V*Q~#foyx0 *]R+*]8 yx8#*j".DM*Qs#r*Ss#rR"0DM[lz(N!!_N:| G>O:{ (O! ^#VDd"~|:_*~)= ":`O:|o"~!:a2{:2z:2|:r O:|2:z2:-<=<yw#xw:-<=!*I}!I*d#*Os#r ~! ˾`iͧ2!*U:o$ɯ2[*O{#zFr+s*[hR*U#[Y* ( Fw ! 6\ͺ͸SMKMKU$y<_W888*[ ~  w6 N#Fy(*bB#2-go"I"KͰ:s!-:s2-*KE!KKb888*[6# x [f*[s#r *O6#686>(:, #~$ =2:S:a/GyO >2q!uq 8(S(F0D6:uOy($?(x ( ( Nͣ # :2:!q~0 w1|2:sʹo66ͣPYy( 0*b{z0BK00>2~#+w#w+2?COPYRIGHT (C) 1984, Xtal RESEARCH 9 > _2<p6No Fil 7ȷ!+#N8#z(##~ &G!()%㇇!:2a{_M~˿U#( &!F#x(~-ww! "I{:_:!(=~M0U9 ڟ=_.:;<> !~Ʌo$2{uß!2[I;SK(:ʜ/G:(:B<0  <=0UnM*K~ ( (U#9?{u!6#~  6?#2###^#VS!"!6? y(Lx\͏ M*ͻ9k Size,[ͻ9k Free,ͻ9k Tota{=ͱ ø=!o ~ ~##( [S~ : ͉9 ~> (>*>.:G)hU~#U!"y!4Fp\+\ : 9͸_A >Y2FY !\w w ~ ( 9 Unlock(Y/N)͸Y \~\͓<( 9 Erase! 'Ÿ; ( SŸ ͽSI{; (SŸ [I;!d(~22\!!~(#x2M1&un: !ŸrTrack-Info  N :22:Ͷ6 ! '# ! #  8 w ~>2nà!:5!F6Ͷp!w# 2S͋!ɯ2ns!~<w( G:a!n(  !4~(!Ͷ :o<(`s( Ϳ͕â'È>2r>2o͕!z8 !͎2|:: n(zͫͅì>â>>2r2o)!͕0n /D2t( dDMI| >â"~!:tO s#r::z:r== 5y== .*UWw#ͺ*"~|*~:`G# "~ʹ|:|!z8w4!˾ :r ͎ͬ!:~ =2|6ì2r!~~#~O~G#n,-. L2!y !x(/.::<('!q##p͹::< . (`.::<(â>2}2:ÈN! ~态O>G~G!~G}!ʹ!6#6#66͈_y#x#{8s+p+q! ͈q#p#wA+>2v!~=2s0:-2w~2xw$:,w*8$>2y~?( :?AͶ*U[M͂:qâ*K:-â*[*I*W"::s :,â2,*8}/_|/*KW}_*I"K}o|g"I:v(!6:x( w:w2s$:y( [8!$*>*:}D ^÷369=AEKHROUX[ϚϛϜyϞyϟyϠϡ϶ϷϸϷϹϺϻ1S!Ͽ TATUNG/XtalDOS 1.11 (C) 1983 198!O!"!"S!"01!GOϤ!~8w!(^?EETrack-Info  N qp66q q^(ʋ ^%u::O!~:8 w+H #~:8 w!^ # { {!:5!"5~ ͯ\:H2H!  { !  a{  GAME OVER #~_ !!~8 #~8 #~8 #~8 ~w## >y>y_2'! ^ # :H2H>29!:4 y x &PK0GKO% C<!<         !~4~d 6_2[c.zRR0#"=y>y>y>y>y>y> y>y>y>y>y>Hy!v~y#{  >y>Cy!N  ~y#!x(   iaYr s> y>@y!!r Ys#+| >y{y>yx!r x(  ~_~~?$$$$f۽<~Z$f۽~f$~ @<>BB<DHpHDB@@@@@~BfZBBBBbRJFBy>y'!      {G(EINSOFTPRESENTSTRAXMAN@ TATUNG UK LTDBY K.PTRAXMAN COM5NVADERS COM4DEFLECT COM# PHROGGY COMC BREAKOUTCOM9BOOTMAN COMZBOOTMAN COMZ ͣr 6>(2H>2"#, !}4~ 6͊!|4~ 6!{4~ *6o:9 :(>2K{\~#X{ GKg(Wy C<y  C<:GWK ^BC>2:K^ x >2^(#_>2{ >@ >@C>2!~ ~(6!94;!&NFx/~(`y px qp6q q^( ʋ ^/^ 6;:9<29>2/y $px Track-Info  N ERRYC..LEFTB..RIGHT/..FIREPRESS ANY KEY!N  !R  6O#>2N ͣ >y>y:!! ~8 ## 5(xO!666>2'!{!&  .^# - 0.. - . ^#- % :^^(  ( (A8[0w_#  y { >22(!N  ͣTODAY+S TOP TEN SCORES0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI#~_ !Gwʾ#GWʾ#Oʾ#Gʾ#GOʾ#Gʾ#Gwʾ#oʾ#gʾ#_ʾ#Wʾ#Oʾ#Gʾ#Gw(I#o(D#g(?#_(:#W(5#O(0#G(+#Gw(!#o(#g(#_(#W( #O(#G(>~ POILKQWERTYUASDFGHJZXCVBNM>yx8y>y>y> y>y!"!">2!"!V">2!4"!5~€**~>y~y>y~y~2###""!5~ =**~>y~y>y~y~2###"">yx?y>2>yx8y>2}SSSS}}SSSS}}S@S}}}}}}}}}}}S@}S@@@S}}}@SSS@@@@S}S}SSS}}}}}}}SSSSSSSSSS@@@@@@@@SSSSSSSSSS@@@@@@@@}k@@@@@@@@@@kkqkkqkkqkkqkkqkkqkkqkkqkkqkkqkkqkkqkȌ ( ( Z<(<( Z<(<( ( ( Z<( ( ( ( ( ( (<(<( ( ( Z<( ( ( ( ( ( ( Z<(<( Z (   (   (   ( ( (   (   (   ( ( (   (   (   ( ( (   (   (   ( (<( ( ( ( ( ( ( (   (   (   ( ( (   (   (   ( ( ( ( ( ( ( ( ( ( ( ( ( ( dddddddddZ (   ( ( ( ( ( ( ( <( ( ( ( <( ( ( ( <( ( ( % Z   (   (   (   (   (   (   ( ( (   (   (   ( ( (   (   (   ( ( (   (   (   //dZ< (   (   (   ( ( (   (   (   /dZ< Z<(<( Z<(<( ( ( Z (   (   (   ( ( (   (   (   ( ( (   (   (   ( ( (   (   (     ( (   (   (   ( ( (   (   (   ( ( (   (   (   dZ<Z<(<( Z 7(<( ( ( Z Z<(<( Z ( (   (   (   ( ( (   (   (   //dZ< (   (   (   ( ( (   (   (   /dZ< Z<(<( Z<(<( ( ( Z (   (   (   ( ( (   (   (   ( ( (   (   (   ( ( (   (   (     ( (   (   (   ( ( (   (   (   ( ( (   (   (   dZ<Z<(<( Z Track-Info  N  @<>BB<DHpHDB@@@@@~BfZBBBBbRJFBy>y! ͍͍͍ ͍ ͍͍͍ ͍͍:'(!6#!6#6#6!!6Q #~_t C.C.I PRESENTSNVADERS BY K.BAKERSCORE ADVANCE TABLE CONTROLS  .....50 POINTS B..RIGHT  .....30 POINTS C..LEFT  .....10 POINTS /..FIREst st....MYSTERYPRESS ANY KEY@ 1984! ! 6O#>2  >y>y:! ! ~8 ## 5(xO!666>2͝ !!&  .^t # - 0t .. t - . ^#t - % :•ͽ (  >( (A8[0w_t # > y { >22>(!  TODAY+S TOP TEN SCORES0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000C >>22>2V>22D2H2Z0c:̟!H~(( Yy5!r4~6:H!~(5:<͟>2>2V:K t  C ͨ́!~( GNt 6## ͷ:(Kt >2!s4~ 6}͋!q4~ 6!o4~ 6!p4~ 6I!n4~& 6x:Z(=2Z KFt t : !m4~ 6u!l4~ 6t0{ 'g(W(%'WK y t C èK yt C è:>2ͯ>d2!C4~ >wK  Cͽ t ((((([t >2d:>y:2yKxͽ ( >2([t Cͽ (( (( t t >2[ [[[[[stm`klm8 o0<_(pa(qe(rh(t >2>2ͽ t >2H>2D2:C8& 888 8  82zKFt  t >2Z( (((>!>!- >!i~( ~ ~(###~w_t >2!4~!V)0~w(30~w:(; 6 8 ~w~w6:r~=2rO! ~:8 w+H #~:8 w! ^t # { :5>2D>2HG:E2E:EOCFst t :DKF:E(( t y t >2D2HCFst t t y t ! !~8 #~8 #~8 #~8 ~w##> y>y>y>y> y>y> y>y>yx˗y> y>y>y>y>y>}y> y>y> y>y>yx˗y>yxy> y>y>y>y>y>dy>yxˏy> y>y>y>y>y>y>yx˗y>y{y>yx! 60# >y>y͝ !~(_t #>2 ͷ́C ͨ! ^t # yOx y Ot t t !6#!"8"o>22E2C! 4~ >wG!-&. qps### - %( D {_!-y>y>y>y>y>y>y>y>y>y>y>Py! ~y#{  >y>`y! ~y#!x(   iaY s> y>@y!!Ys#+| !x(  ~_<~ۙ$B<~<B$$B$B @~~BB~~B$$BB$$B B$ @0~$$$<~~$BB$$BTrack-Info  N CI0000CCI0000CCI#~_t !'w#'W#O#G#'O#G#'w#o#g#_#W#O#G#'w(I#o(D#g(?#_(:#W(5#O(0#G(+#'w(!#o(#g(#_(#W( #O(#G(>~ POILKQWERTYUASDFGHJZXCVBNM>27:8!-&<~8~O >275Ft ###% :7ʑ!-!9~wg.<~( (( 6 _NFt ###- 2:###- !-&<~8~O >274Ft ###% :7U2K & D(t t t '% t t t C ͨ:(Kt >2!~( GNt 6## !5~( :HG!  !ͽ w~( _t ##62!  ~(_t #2 GAME OVER? ? 0G_!R(++++x (x R? 0/! ~(## ͽ qpt !~(## 6 >2t `c0<_g0<_j0<_ampt ~( R >+Fx >+N>!r4~d 6_2s[sc.zRR0#"s= y>y> y>dy> y>y>y>y>yx˯yɈ( (͵t ##'{ { ͟> y>y> y>dy> y>y>y>y>yͣ _2v>#2q>2>22>2  !j0 ͗   C >222kͭ !4~# 6Ϳ:ϵ 2:ʎ /!4~Ž6ͳҎKG _>(>F2 Î #!4~Ž6ͳҎK Î!4~*Ž6K !5~ ͳ2>2:KawG ʭ >2w CÎ G ʭ >2a G ʭ >2KG ʭ?>2)!4~ 6!4~U 6Ͷk>{ >2K:_ >2:aG (A >26 _>2a > 2>2_>2>22_C :NͶ!4~ r6!~ (4:q2q:2 y x !  j: 1 0 0_ ͗    K  G / >2/ _>2  > 2>2_/>2>22_/ G / >2/ _>2  > 2>2_/>2>22_/G / >2/ _>2 > 2>2_/>2>22_/!4~d 6_2[c.zRR0#"=922_ !5~/ 0695~/ "  !J j͗ j͗  ^ ^ GAME OVER > y>y>y>y>yY> y>y> y>y>yx˗y>2k_{ { _8>2k!E60# >y>y' !Hj            0000SCORE:00000 00 DEFLECT HI:00000#~_ '  >y>y! ͡ϵ(' !o   ϵ185012#~_ y  DEFLECT THE OBJECT OF DEFLECT IS TO HITTHE RED TARGET WITH THE BALL.TO DO THIS USE THE Z AND M KEYSTO DEFLECT THE BALL TOWARDS THETARGET. THERE ARE TEN LEVELS OFDIFFICULTY AND THERE ARE FIVETARTrack-Info  N  !>22u>20ͨs13{1Ϳ !84~) 36͝:/ :.<2. # #( :.=!94~# 6 Hv !:4~ 6Hv!;4~4 6Hv<:/ (n(j 0S:0 # :1 #N:0` G:K.[ [ [ [ T!u4~ ͨ>2u:0(#:1 Vm3ϵ_:K.{2QʫACʞByM tC.z2ͤ !0wZ[ #ͤ wZ[ #ͤ wZ[ #ͤ wZ[ yM lhHx hh hh8 hhxHx ph0 ph ph!  ia{y! ia{y:/K.!0^[ #^[ #^[ #^[ { ͤ 2 y ( ͤ [  :_[  ͩvͤ 2 y( ͤ [  :_[  :/K.:Wp:O!h~:8 w+H #~:8 w!e^[ # M!06#6#6#6C.h9!05~v!06#6#6#6C.h9!  Kͳ!  K}͹ #GAME OVER { !e!z~8 #~8 #~8 #~8 ~w##!e60#GETS TO HIT IN EACH LEVELBEFORE YOU RUN OUT OF TIME. Z........ M........ PRESS ANY KEY@ 1984SELECT GAME1...NORMAL2...DISSAPPEARING TARGETS3...RELOCATING TARGETS4...MOVING TARGETS!7  !; 6O#>27ͣ  >y>y:v !E!/  ~8 ## 5(xOt !m 666>2u ' ! w !/ &  .^ # - 0 .. - . ^# - % :u  G (  ϵ( (A8[0w_ # ϵ y { >2u 2v ϵ(! 7 ͣ TODAY+S TOP TEN SCORES0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI#~_  >y>y>y>y>y>y> y>y>y>y>y>Hy!_ ~y#{  >y>Cy!7 ~y#!x(   iaYW s> y>@y!!WYs#+| !Wx(  ~_ @@ ~~<~~<~ @<>BB<DHpHDB@@@@@~BfZBBBBbRJFB  y>y!^K([  [ y x  [ y x  [  [ y x  [   {_[ #  {_[ # !4N`9# !4>h2:!( !(! ^[ #y x  ^[ # y x(   C.h9!06#6#6#6 [ [ [ [ #~_[ y SCORE:00000 PHROGGY HIGH:00000~~~xyyyyyyzxyyyyyyyzxyyz{||||||}{|||||||}{||}~~~  ~~~xyyyzxyyyyyyzxyyz{|||}{||||||}{||}~~~  ~~xyyyzxyyz{|||}{||}~~~    >y>y>y>y>y>y> y>y>y>y>y>Hy! ~y#{  >y>Cy!< ~y#!x(   iaYV s> y>@y!!VYs#+| !Vx(  ~_?`OO&&WV8OO`?VW&&8kp? ޞk?p ~ @<>BB<DHpHDB@@@@@~BfZBBBBbRJFByx8y>y>y> y>y> y>y!"!">2!"!">2!"!">2!"W!5~**~Y>y~y>y~y~2###""!5~ =**~>y~y>y~y~2###""!5~**~>y~y>y~y~2###""@@@@@@@@@@@@}}};Track-Info  N  l>22>&2>2]2u͏>2-V͔':& !4~#86!!>"͔: 0!4~#86! !]"͔!4~#86! !u"͔!4~ 6:(': >2d y x ͉: :(!4~d 6!4~2 6͝-X{ :ʦ:EϵC(BKyd CÕKy C͕ d ϵC(&BKyd d  C͕ÕKy C͕ d ͕ d NFx>_d ~"~[ÿ6ͭ `8%d  ͭ (ÿ[ D[ ͭ `0ʿ  qpd 6ͭ `8%d  ͭ ([ÿ Dÿ ͭ `0[ 6xʂͭ `8%d  ͭ (( (   ͭ   ÿ 8m 6xʂͭ `8%d  ͭ (( (  ͭ   [   !5`(h(*:> >w{O!~:8 w+H #~:8 w!^d # : (6:! ~(~~(~Kd d yd : Kd d yd C͕: ͕>2>&;;;;;;;;;;;;};;};;};;};;;;;;;;;;;;;;;;;}}};;;;;;hhhh}}}};;) ( ( ( ( ( , ( ( ( ( ( , ( ( ( ( ( Z ( ( Z Z ( ( ( ( ( Z ( ( Z Z ( ( ( ( ( Z ( ( Z ( ( Z ( ( ( Z ( Z ( ( ( ( ( A  ( ( ( ( ( Z ( ( Z ( ( Z ( Z ( ( ( A  ( ( ( ( ( , ( ( ( ( ( , ( ( ( ( ( , ( ( ( ( ( , ( ( ( ( ( Z ( ( Z ( ( Z ( Z  (  ( ( ( (   (  (  (  (  ( ( (   ( ( Z ( ( Z ( ( Z ( Z ( ( ( Z ( ( Z ( ( ( (  (  ( Z Z Z Z   ( Z  (  ( ( Z Z Z Z  (  (  (  ( ( ( Z Z Z Z Z ( Z ( Z Z Z Z Z  (  (  (  ( ( ( Z Z Z Z ( Z ())))@qqqqqqqqqqqqqqqqq% Z Z ( % Z Z ( ( ( Z Z Z ( Z Z ( Z ( ( ( A  Ⱦ ( ( ( A  Z ( ( ( Z ( ( ( Z ( ( ( ( ( ( A  ( ( ( ( ( ( ( d Z Z Z Z  (  (  (  ( ( ( Z Z Z Z  (  (  (  ( ( ( ( ( ( ( (  (  ( ( ( ( ( (  (  ( ( ( ( A  >yx?y>2 >yx8y>2 !<! !@ 6O#>2<  >y>y:!!e!h! ~8 ## 5(xO!!!666>2!̈́ !P!Ͱ!!h!&  .^[ # - 0[ .. [ - . ^#[ - % :!4!ͤ (  ϵ( (A8[0w_[ # ϵ y { >2!2!ϵ(!!< TODAY+S TOP TEN SCORES0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI#~_[  >y>ÿ́ !)" K K  K  K K KKͳϵ(PHROGGYQ...UPA...DOWNC...LEFTB...RIGHTPRESS ANY KEY@ 1984 !)" K K 66>2!̈́ !P!Ͱ!!h!&  .^[ # - 0[ .. [ - . ^#[ - % :!4!ͤ (  ϵTrack-Info  N          2>C͉d >2!5~7rʃÕ6 ͭ ( rqpd x( (y( ((66 ͭ ( 6 ͭ ( 76 ͭ ( :ϵKC(Byd Cd  d y Cd  d d ϵKC(Byd d y Cd  d d d  d d :Kd  d d >2:Kd  d d { :0>2&ͭ d   % !4~ 60`8h8pd  >2Kd !D!M   ͭ s^d ##  ;!M   ^d # ; { GAME OVER!!~8 #~8 #~8 #~8 ~w##!60#͍  >y>y!Ͷd d y d x(d d x >2pd y p.ͤ{_-  C>2>2 d :(C͕>2>2 2 MC͕͕>2C >2 >2 d C >2 >2 d d d d &d y %#~_d &d  % SCORE:00000 BREAK OUT HIGH:00000 >y>y>y>y>y>y> y>y>y>y>y>Hy! ~y#{  >y>Cy!  ~y#!x(   iaY s> y>@y!! Ys#+| ! x(  ~_<~~<~ @<>BB<DHpHDB@@@@@~BfZBBBBbRJFB2  >y>y:?!! ~8 ## 5(xO=!6666>2>͍ !@!&  .^d # - 0d .. d - . ^#d - % :>ͭ (  ϵ( (A8[0w_d # ϵ y { >2>2?ϵ(!L  TODAY+S TOP TEN SCORES0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI0000CCI#~_d ͍  >y>y! Ͷ ͶͶ Ͷ ͶͶͶ͉ϵ184002EINSOFTPRESENTSBREAKOUT BY K.BAKERCONTROLSC....LEFT B....RIGHTSELECT GAME: 1,2 OR 3@ 1984*>yx8y>y>y> y>y> y>y!"z! "|>2w!V"~!">2x!"!">2y!"(!w5~*z*|~*>y~y>y~y~2w###"z"|!x5~ =*~*~>y~y>y~y~2x###"~"!y5~**~>y~y>y~y~2y###""kkqqkq;;;;;;;;;}};}}S}};}}S};;;;}};}}S};;;;};};;;};};;;SS;;SS;S}$ $.$ $.$ $$ $<$ $$ $<$ $ $ $$ $ $ $$ $ $ $$ $ $ $$ $$ < $ $$ < $ $ $ $$ $ $ $$ H$ < $ $ $ H$ < $ $ $ $ $ $ < $ $ $ $ $ $ < H$ $ $ $ < $ $ $ $ $ $ < H$ $$ $ $ $ $$ < $ $$ $ $ $ $ < $ $ $ $ $$$<$<$$<$Track-Info  N           ~=/(w_9s ^s+~  å >=w+^  ɡwvuzyxw{uzyx!x(   iaX{d >y>y !   ϵ(D ÅA8D0@2#~_ C.C.I. LTDPRESENTS FOR THE EINSTEINBOOTMAN BY K.BAKERSELECTA.....LEVEL 1:PLAYB.....LEVEL 2:PLAYC.....LEVEL 3:PLAYD.....INSTRUCTIONS 1984!!~8 #~8 #~8 #~8 ~w##!60# > y>y d y x !͢͢͢͢͢͢hh!X!Xs#            #^ y BOOT-MANHI:00000SC:00000ENERGY TIME VAL:00000000 d > y>y!A dA dAd >y>y!.!!ss,ϵ¼{ !4!F( .!!F( .!!OF( .^d >y>y !#~(_   #~(_ ,ϵ(C.....LEFT B.....RIGHT Q.....UP A.....DOWN D.....DIG PITH.....HOLD S.....START PRESS ANY KEY#~ xG _ ....BOOTS....SHOVEL....SKATE....TOOLKIT....WHEELBARROW....CHUCKMANPRESS ENTER....BOMB....PIT....FOOD^#xG NF##.xG ɔxoO#~( _ y ,ϵ(!P ia!Y+|  >y>y>y>y>y>y>y>y>y>y>y>@y!~y#{  >y>`y! ~y#!x(   iaYUUUU`p8Pp |ccp>>>Á>~z]<'%fB<~<>BB<DHpHDB@@@@@~BfZBBBBbRJFByx?y>2&>yx8y>2&$ $ $ $ $ $ $ $ $ llll$ $ $ $ >ySSSSSSSS@S}$<$<$<$<$<$<$ $<$<$<$ $<$<$<$ $<$<$<$ $<$<$<$ $<$<$<$ $<$<$<$ $<$<$<$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ llll$ $ $ $ >y|_2J"ͅ: >2U-2\-2c-2j->2q-> 2 2}-< >2j->2\-2c-2U->2q->2 2}->2j-2\-2c-2U->2q-2 2}-!"">2>2,-́Gsaͫ{aͦN"ϵH >yx?yϵS !Y4~( *6>2Zͧdϵ G&!'% !W4~ 6!X4~2 6!'!U4~ 6!V4~2 6!'!4~# 6x Z>2ZëX{ Kx!c4!OF(!X.!hͦ1_s0s s !4~d 6_2[c.zRR0#"33=??ƒ ?1@@@@p <=?<<>>>??dHP  @&@<8||8??}mo?>>F/=t$<><<~ZZXX8ttttp <<h@p00;> ? @X!@< @|````y$$D`````<~@~(H~~<<~qgggggoTHE OBJECT OF BOOTMAN IS TODEFUSE THE BOMBS IN THE MAZEBEFORE YOU RUN OUT OF TIME ORENERGY.TO DO THIS YOU MUST FIRSTPICK UP A TOOLKIT, THIS CAN BEFOUND SOMEWHERE IN THE MAZE. THEMAZE IS VERY MUCH LARGER THANTHE AMOUNT SHOWN IN NORMAL PLAY.BY PRESSING THE SPACE BAR YOUMAY VIEW APPROXIMATELY ONE SIXTHOF THE MAZE. HOWEVER VIEWING THEMAZE USES UP A LOT OF ENERGY.ATTEMPTING TO DEFUSE A BOMBWITHOUT A TOOLKIT WILL RESULT INAN UNTIMELY END FOR YOUR GOODHERO. AND THEN OF COURSE THEREARE LITTLE SNAGS TO HINDER YOU.SCATTERED AROUND THE MAZE AREBOTTEMLESS PITS WHICH IF YOU TRYTO NEGOTIATE WILL DETERMIN YOURABILITY TO FLY. HOWEVER YOU CANFILL THESE WITH SAND FROM THEWHEELBARROWS WHICH ARE SCATTERED PRESS ANY KEYAROUND THE MAZE. ONCE YOU FILL APIT ANOTHER ONE WILL APPEAR IN ADIFFERENT PART OF THE MAZE. YOUMAY ALSO DIG PITS.BUT TO DO THISYOU WILL FIRST HAVE TO PICK UP ASPADE.THE PIT WILL ALWAYS APPEARBEHIND YOU. NOW THE BOOTS, THEREARE TEN PAIRS OF BOOTS STOMPINGAROUND THE MAZE. SHOULD YOU COMEACROSS A PAIR OF BOOTS THEN YOUWILL BE STAMPED ON AND DEATHWILL OCCUR, SO TRY TO AVOID THEMTHERE IS ONE SAFEGAURD AGAINSTTHE BOOTS AND THAT IS TO CARRY AROLLER SKATE AROUND WITH YOU.THEBOOTS DO NOT LIKE ROLLER SKATES.BOOTS CAN ALSO BE TRAPPED BYDIGGING PITS AROUND THEM.YOU MAYBOOST YOUR ENERGY BY EATING THEFOOD FOUND INSIDE THE MAZE. YOUONLY HAVE A CERTAIN AMOUNT OFTIME TO DEFUSE THE BOMBS SO DONTHANG ABOUT. YOU MAY ONLY CARRY PRESS ANY KEYONE OF EACH ITEM AT A TIME ANDUSED WILL HAVE TO BE PICKED UPUP AGAIN. AFTER DEFUSING 8 BOMBSA NEW MAZE WILL BE GENERATED.THERE ARE THREE LEVELS OF PLAY 1....EASY 3.....DIFFICULT PRESS ANY KEYK-*- 3-  - ~_ y x( -- ,>yx?y{ >2K-*-3- - ~ h >] !o.P !x.C !.6 !.) !. !. C> y( -jx-h_      ^ ^ ^^ ^ ^^ ^ ^ijklmnopqrst`abcdefgh|}~*-K-:wϵ2Q(A(C(B(6 >2- 3---~:2k2 :>22!o. :>22!x. :>22 !. :>22 !.*:›2>2>6 --#́!X!X!4~ 86C-"->2G,  -GK-*-:O +:›2>2> 6 - V:ʛ>2>2w >!-~ ~(-qput-6 >2 -!~  #y( s#  C-"-6 GϵDP:P*-K-:kA( Q( B( 3- ---~ 6>>2G: !~(4!!!6!B( !C(!!4F(   .C-"-G!  .,lá䅄!!h.&^~0.:8, _ s#+% ~:8>0_s!^ ">2{*#"~! = !!6H>0>www0 #   !0{! #!P ia.y-  { GAME OVER...TRY AGAIN K-*-3- - ~ > y x -->2"!- >2"NFnfC"""6~ "Track-Info  N             Ⱦ Z Z  (  ( ( Z Z ( ( Z Z Z   ( Z Z Z A  Z Z Z Z Z ( Z Z Z ( Z Z Z Z ( Z Z Z ( Z Z Z Z ( Z Z Z ( Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z<( ( ( ( ( ( ( ( Ȍ<( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( Z Z Z ( Z ( ( ( ( Z ( ( ( ( ( ( ( ( ( (n( ( _2,!-6# y !-C-"-6  ',:,( = >< >2,,O:, - -  3--~(6H-,>O,>G͵,~ 6<,!-@x( !,4~d 6_2,[,c.zRR0#",= 2- ----- -!- -qput ,G,O͵,~ s  -!- ( ( ( ( ( ( ( (n( ( _2,!-6# y !-C-"-6  ',:,( = >< >2,,O:, - -  3--~(6H-,>O,>G͵,~ 6<,!-@x( !,4~d 6_2,[,c.zRR0#",=2T-2[-2b-2i->2p-> 2 2|-< >2i->2[-2b-2T->2p->2 2|->2i-2[-2b-2T->2p-2 2|-!"">2>2,-́Gsaͫ{aͦM"ϵH >yx?yϵS !Y4~( *6>2Zͦdϵ G&!'% !W4~ 6!X4~2 6!'!U4~ 6!V4~2 6!'!4~# 6w Z>2ZëX{ Kx!c4!OF(!X-!gͦ1_s0s s !4~d 6_2[c.zRR0#"33==w+^  ɡwvuzyxw{uzyx!x(   iaX{d >y>y !   ϵ(D ÅA8D0@2#~_ C.C.I. LTDPRESENTS FOR THE EINSTEINBOOTMAN BY K.BAKERSELECTA.....LEVEL 1:PLAYB.....LEVEL 2:PLAYC.....LEVEL 3:PLAYD.....INSTRUCTIONS 1984!!~8 #~8 #~8 #~8 ~w##!60# > y>yw,w5~(((- -3--~ qput6{! >2""L":"<(2"K"*"~< >w! !"4!F( ~ . y Rx @:":ʥ >>2-*L"-qput--!I"4~d 6_2J"[J"c.zRR0#"J"@=yx?y!a#"Y#!-)"[#>2W#!&"]#!*"_#>2X#!""O"!W#5~"*Y#*[#~Q">y>y>y~y>y~y>yxˇy~2W####"Y#"[#!X#5~*]#*_#~> y>y>y~y>y~y>yxˏy~2X####"]#"_#xqhxqqqq@@@SS@@@@S}@@@@S@hhhh@@@@S@@@@@kkqqxx  ..@h@h@SSS};;;;;;@@@@SSSSS}}}}S;;@@SS}}@h@h@@kq@S};@S}@}Sh ( ( ( ( ( (n( ( ( ( ( (U ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( (n( ( ( ( ( (U     ( ( ( ( Z       ( ( ( Z ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( Z ( ( Z ( ( ( ( ( ( Z ( ( Z ( ( Z ( ( ( ( ( ( Z ( ( ( ( ( ( ( Z ( ( ( ( ( ( ( ( ( ( Z ( ( Z ( ( ( ( ( ( Z ( ( Z ( ( Z ( ( ( ( ( ( Z Z ( ( ( ( ( ( ( ( ( ( ( ( ( ( A  ( ( ( ( ( ( ( ( ( ( ( ( ( ( A  ȌTrack-Info  N           d y x !͢͢͢͢͢͢hh!X!Xs#            #^ y BOOT-MANHI:00000SC:00000ENERGY TIME VAL:00000000 d > y>y!A dA dAd >y>y!.!!ss,ϵ¼{ !4!F( -!!F( -!!OF( -^d >y>y !#~(_   #~(_ ,ϵ(C.....LEFT B.....RIGHT Q.....UP A.....DOWN D.....DIG PITH.....HOLD S.....START PRESS ANY KEY#~ xG _ ....BOOTS....SHOVEL....SKATE....TOOLKIT....WHEELBARROW....CHUCKMANPRESS ENTER....BOMB....PIT....FOOD^#xG NF##-xG ɔwnO#~( _ y ,ϵ(!P ia!Y+|  >y>y>y>y>y>y>y>y>y>y>y>@y!~y#{  >y>`y! ~y#!x(   iaYUUUU`p8Pp |ccp>>>Á>~z]<'%fB<~<>BB<DHpHDB@@@@@~BfZBBBBbRJFB??ƒ ?1@@@@p <=?<<>>>??dHP  @&@<8||8??}mo?>>F/=t$<><<~ZZXX8ttttp <<h@p00;> ? @X!@< @|````y$$D`````<~@~(H~~<<~qgggggoTHE OBJECT OF BOOTMAN IS TODEFUSE THE BOMBS IN THE MAZEBEFORE YOU RUN OUT OF TIME ORENERGY.TO DO THIS YOU MUST FIRSTPICK UP A TOOLKIT, THIS CAN BEFOUND SOMEWHERE IN THE MAZE. THEMAZE IS VERY MUCH LARGER THANTHE AMOUNT SHOWN IN NORMAL PLAY.BY PRESSING THE SPACE BAR YOUMAY VIEW APPROXIMATELY ONE SIXTHOF THE MAZE. HOWEVER VIEWING THEMAZE USES UP A LOT OF ENERGY.ATTEMPTING TO DEFUSE A BOMBWITHOUT A TOOLKIT WILL RESULT INAN UNTIMELY END FOR YOUR GOODHERO. AND THEN OF COURSE THEREARE LITTLE SNAGS TO HINDER YOU.SCATTERED AROUND THE MAZE AREBOTTEMLESS PITS WHICH IF YOU TRYTO NEGOTIATE WILL DETERMIN YOURABILITY TO FLY. HOWEVER YOU CANFILL THESE WITH SAND FROM THEWHEELBARROWS WHICH ARE SCATTERED PRESS ANY KEYAROUND THE MAZE. ONCE YOU FILL APIT ANOTHER ONE WILL APPEAR IN ADIFFERENT PART OF THE MAZE. YOUMAY ALSO DIG PITS.BUT TO DO THISYOU WILL FIRST HAVE TO PICK UP ASPADE.THE PIT WILL ALWAYS APPEARBEHIND YOU. NOW THE BOOTS, THEREARE TEN PAIRS OF BOOTS STOMPINGAROUND THE MAZE. SHOULD YOU COMEACROSS A PAIR OF BOOTS THEN YOUWILL BE STAMPED ON AND DEATHWILL OCCUR, SO TRY TO AVOID THEMTHERE IS ONE SAFEGAURD AGAINSTTHE BOOTS AND THAT IS TO CARRY AROLLER SKATE AROUND WITH YOU.THEBOOTS DO NOT LIKE ROLLER SKATES.BOOTS CAN ALSO BE TRAPPED BYDIGGING PITS AROUND THEM.YOU MAYBOOST YOUR ENERGY BY EATING THEFOOD FOUND INSIDE THE MAZE. YOUONLY HAVE A CERTAIN AMOUNT OFTIME TO DEFUSE THE BOMBS SO DONTHANG ABOUT. YOU MAY ONLY CARRY PRESS ANY KEYONE OF EACH ITEM AT A TIME ANDUSED WILL HAVE TO BE PICKED UPUP AGAIN. AFTER DEFUSING 8 BOMBSA NEW MAZE WILL BE GENERATED.THERE ARE THREE LEVELS OF PLAY 1....EASY 3.....DIFFICULT PRESS ANY KEYK-*- 2-  - ~_ y x( -, ,>yx?y{ >2K-*-2- - ~ h >] !n-P !w-C !-6 !-) !- !- C> y( ,jx-hTrack-Info  N ^#~> y>y>y~y>y~y>yxˏy~2W####"\#"^#xqhxqqqq@@@SS@@@@S}@@@@S@hhhh@@@@S@@@@@kkqqxx  ..@h@h@SSS};;;;;;@@@@SSSSS}}}}S;;@@SS}}@h@h@@kq@S};@S}@}Sh ( ( ( ( ( (n( ( ( ( ( (U ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( (n( ( ( ( ( (U     ( ( ( ( Z       ( ( ( Z ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( Z ( ( Z ( ( ( ( ( ( Z ( ( Z ( ( Z ( ( ( ( ( ( Z ( ( ( ( ( ( ( Z ( ( ( ( ( ( ( ( ( ( Z ( ( Z ( ( ( ( ( ( Z ( ( Z ( ( Z ( ( ( ( ( ( Z Z ( ( ( ( ( ( ( ( ( ( ( ( ( ( A  ( ( ( ( ( ( ( ( ( ( ( ( ( ( A  Ȍ   Ⱦ Z Z  (  ( ( Z Z ( ( Z Z Z   ( Z Z Z A  Z Z Z Z Z ( Z Z Z ( Z Z Z Z ( Z Z Z ( Z Z Z Z ( Z Z Z ( Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z<( ( ( ( ( ( ( ( Ȍ<( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( Z Z Z ( Z ( ( ( ( Z ( ( ( ( ( ( ( ( ( (n( ( _2,!-6# y !-C-"-6  ',:,( = >< >2,,O:, , -  2--~(6G-,>O,>Gʹ,~ 6;,!-@x( !,4~d 6_2,[,c.zRR0#",=2- 2--,~:2j2 :>22!n- :>22!w- :>22 !- :>22 !-):š2>2>6 --"́!X!X!4~ 86C-"->2G,  -GK-*-:O +:š2>2> 6 - V:ʚ>2>2w >!-~ ~(-qput-6 >2 -!~  #y( s#  C-"-6 GϵDO:O*-K-:jA( Q( B( 2- --,~ 6>>2G: !~(4!!!6!B( !C(!!4F(   -C-"-G!  -,ká䅄!!g.&^~0.:8, _ s#+% ~:8>0_s!] ">2z*#"~! = !!5H>0>www0 #   !0z!#!P ia.y-  { GAME OVER...TRY AGAIN K-*-2- - ~ > y x -,>2"!- >2"NFnfC"""6~ "w,w5~(((- -2-,~ qput6z! >2""K":"<(2"K"*"~< >w! !"4!F( ~ - y Rx @:":ʤ >>2-*K"-qput-,!H"4~d 6_2I"[I"c.zRR0#"I"@=yx?y!`#"X#!,)"Z#>2V#!&"\#!*"^#>2W#!""N"!V#5~"*X#*Z#~P">y>y>y~y>y~y>yxˇy~2V####"X#"Z#!W#5~*\#*Track-Info  N  q@R+ q?@@pR@Rp?> 2- ----- -!- -qput ,G,Oʹ,~ s  -!-  ( ( ( ( ( ( (n( ( _2,!-6# y !-C-"-6  ',:,( = >< >2,,O:, , -  2--~(6G-,>O,>Gʹ,~ 6;,!-@x( !,4~d 6_2,[,c.zRR0#",=